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A/B Test Insights
The A/B tests were carried out digitally to stay consistent with the medium of documentation that has been used in the previous two user tests. For this user test, the method was to showcase both sets of gestures patterns one after another (alternating the order from user to user) to find out which set they… Read more
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A/B Testing
The next step after evaluation is to narrow down the final two sets that were narrowed from from the bigger collection of gestures is to A/B test. For the A/B test, I figured that instead of having two user groups and have one group interact with prototypes using both the A and the B variant… Read more
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Evaluation: The Final Two
After evaluating all the 11 gestures that were used in the four gestures combinations narrowed down from user test no.1 and 2, a specific few stood out from the crowd and we placed them into “gesture heaven”, the favoured gesture of them all, both by the users that participated in the user test, and by… Read more
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Evaluation of Selected Gestures
To further narrow down the four selected gesture combinations, Thomas and I joined together and had two separate workshops where we tried out all the different combinations while rating the different gestures in the combinations with a LO, M, or H rating. The gestures were rated under five different criteria that we believe were relevant… Read more
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Narrowing down
After having visualised all the gestures that were used in front of me, Thomas and joined together to quickly break down the gestures based on general feasibility into four different sets of gestures which each set including an aiming gesture, one or two selecting gestures, and one or two browsing gestures. We chose one open… Read more
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User test results
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User test no.2
First round of user tests done (the one with the more realistic prototypes – see below), but it feels like my findings were somewhat abstract. It however helped me generate good insights for which interactions are the common denominator of any public screen UI. It includes (initiation)- can be passive hence the parentheses, navigating, browsing,… Read more
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Gesture highlights picked up from testing
This is a presentation of all the key gestures I’ve collected based on recordings of 4/6 user tests that I conducted for extracting people’s natural instincts of interacting when using gestures. User 1 “OPEN THE CURTAINS” This gesture was intended to signal the initiation of an interface. This user used this gesture in attempt to… Read more
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Digital versus Physical testing
*By digital I mean testing prototypes on distance via e.g Zoom, Discord, Microsoft Teams, and implementing wizard-of-ozzing when testing “functionality” but behind the screen, physical meaning I’m testing them in person sitting next to them, and moving the cursor based on either how i think they’re controlling it, or asking the user directly where to… Read more
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The beginning of testing is always tedious…
I’m going to start with testing today, with the interfaces I’ve made, but it’s difficult because I’m aiming to test people on distance, virtually if you may. How that would function is that I will be sharing my screen, and paying close attention to their instinctive response, aka their initial response when they’re told that… Read more
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Prototyping for user research
Hi again! This is an update of what I’ve been up to for half of week 40 (took two days off because of my move to Malmö!), up until now (Wednesday week 41). I’ve been making prototypes using Figma. The purpose of creating these prototypes is to be able to aid me in user research,… Read more
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An update
Long time no journal! it is currently week 41, approximately 2 weeks since my last post. Around the end of week 39, after the “failure” of my first round of interviews. TL;DR, the brief provided to me was that there’s an increased importance of hand hygiene due to the pandemic and there’s been a demand… Read more
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Update from previous post
As a follow-up of my previous post, I managed to gather two people to interview for my project! Both of them were my friends and they might’ve had a little idea of what I’m working of with my project prior to the interview but I think their answers were genuine! During the interview I realized… Read more
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Just watching people doesn’t help me much…
Day 1… I haven’t gotten much success today, went to a few locations to people watch, first in Centralen i Lund by the multiple ticket vendor stations, then to the basement of the Emporia mall in Malmö because there’s a concentration of people, grocery stores, and mall information kiosks all in one place. Today I… Read more
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w37 Fieldwork planning!
Two weeks of desktop research has been quite tiresome, I’m excited to go out in the world to explore reality! How do people interact with public screens? Are they aware of the hygiene of these screens? Do they care? If they do, what would they prefer? There are so many questions! For the latter part… Read more
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TUI Limitations
As an intern at a company that is attempting to revolutionize gesture control with interfaces, it’s important to assess the current most common interfaces, the touch user interfaces (TUI) and its limitations to further back up why Gesture controlled UI is the future. Touch interfaces are great because they’re intuitive and offer tactile responses. They’re… Read more
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w37 Update — early thoughts
The week started by some inspiration seeking research across the web. I visiting the Nielson Norman website like I always do during any Interaction Design research phase. I did some research about intuitive design (what makes design intuitive, and how to find out during fieldwork/user studies whether a design is intuitive, etc.) as well as… Read more
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Existing touch-less technology
Before proceeding further into desk research, I thought it would be valuable to first start out by exploring what has been done or is currently being done in the area of touchless interaction. As I delve deeper, I found and read up about different innovations that have strived or remain to strive towards perfecting an… Read more
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Mood-boarding
Typically, creating mood boards allows for collecting thoughts, ideas, color schemes and motifs into one place which helps any designer define a coherent design concept without losing sight of the bigger picture. However, mood boards can also be used early on in a research phase to collect thoughts for inspiration, even if they don’t necessarily… Read more
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Internship @ Crunchfish Kick-off!
Today marks the beginning of my Autumn semester at Crunchfish AB, Malmö, Sweden. I was lucky enough to have been granted an internship under the supervision of head UX Designer Thomas Rogewiec. The internship course is offered as part of the Malmö University Interaction Design programme curriculum, where students who wish to may collaborate with… Read more
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TEI MI: AI— Wrap-Up + Human AI Noise Ensemble
Project Summary + Reflection Our Design Approach For presentations, Daniel had requests for every group to explain the design approach for our AI instruments, what actually happened as well as what we could have done differently. Therefore, in this cluster I will be reflecting regarding that. This week, as I’ve mentioned in an earlier entry,… Read more
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TEI MI: AI— Seminar + Updates
Seminar: All the supervisors we have seem to prefer a unique format of teaching that suited both their theme of the week as well as their personal teaching style. Today for the Seminar, Daniel had the whole class be a part of the seminar, and without having a class-wide discussion, each group was assigned to… Read more
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TEI MI: AI— Building our Instrument, using light sensors!
Follow-up from last post, after the workshop with Daniel, we coupled our Arduino board for it to send serial inputs via processing to Wekinator. First we tested on potentiometers, then Melika or Josefine came up with the idea of using light sensors. We decided that light sensors would add a different dimension to the interaction—… Read more
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TEI MI: AI— Kick-off, Experiments with AI, Tinkering with Wekinator
Last week, final brief of Module I! Introduction to Wekinator & Brief This week is all about Machine Learning & AI, but applied in an entertaining fashion! Using Wekinator— an open source software created for experimenters to utilize machine learning to create new musical instruments, gestural game controllers, computer vision, & computer listening systems. Wekinator… Read more
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TEI MI: Inform & Provoke— Wrap-Up
This entry is dedicated to the wrap-up / final outcome of our project as well as addressing the feedback we received from the final presentation & reflections. Wrapping-up: After we discussed the more abstract aspects of our concept, it was time to sketch it out and label our sketches using the Function, Behavior, Structure method.… Read more
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TEI MI: Inform & Provoke— Reuniting with Group mates + Creating a Uterus Ferris Wheel
Thursday: Ideation + Settling on one concept + Illustrating our FBS Prior to today, the group had been drawn towards a “female” subject. There has been a rise in conversation about women’s rights in recent years and feminist activism is prevalent in our society now— so they thought physicalizing something in that realm would be… Read more
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TEI MI: Inform & Provoke— Literature reflecting & Ideation on my own…
Since I had previously notified the supervisors for this week that I was going to be absent, I learned about the essence of this week’s topic / task and did the readings independently, reflecting individually as a substitution due to not being able to attend the seminar. Paper Summaries: The first paper introduced the concept… Read more
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TEI MI: Inform & Provoke— Kick-off!
This week’s theme is all about informing and provoking— using data physicalization. The week is led by Mali, an associate senior lecturer at Malmö university with a background in Product design, Industrial design, and Interaction design. Mali’s research and interests revolve around design in HCI including design for self-reflection and sustainability, forms and aesthetics of… Read more
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TEI MI: Smell— Wrap-Up
Like I mentioned in the previous entry, due to having to leave for abroad due to personal reasons, I wasn’t able to attend the presentation on Friday as well as the wrapping up of our smell game. Most of the information here that I’m providing regarding the project is all made possible thanks to my… Read more
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TEI MI: Smell— Seminar 21 November + Ideation
Seminar This Seminar was vastly different from the seminar last week we had with David. During my own experiences with seminars, they tend to be more serious where everyone’s required to at least speak up at least once, and some debates usually occur when two opposing opinions emerge. For this seminar however, it felt more… Read more
