Game time! The workshop started with the lecture which I discussed about in the previous entry, this entry will be dedicated to the playful part of the workshop. In addition to introducing the different playful games that involved scented media, Simon also had us experience some of these games (or a simulation of these games) first hand!
Encapsulation by 🥚EGG🥚
Playing with fragrant toys, a “scented bomb” created by an egg
To kick off the workshop, Simon handed everyone emptied eggs for us to fill with fragrant liquids. Every group could choose their preferred scent to pipette into the egg via a small hole that Simon has punctured. We selected to fill our scented bomb with rose water. To top it off, we sealed the hole with melted wax and when it dried up, the fragrance was now properly encapsulated! This is a demonstration of a method of encapsulation. The smell would be released when the egg is cracked, so it was up to us however we wanted to use the egg.

We consider this egg as a toy, but this toy had no specific rules. The interpretation was ours.
When we think of the form of an egg, its smooth surface and fragility immediately reminds people of the act of throwing, its ball shape affords a smooth throw, and the knowledge of how easy it cracks stirs up the childishness in every playful soul. 🥚🥚🥚

What we had to do was ideate about the sensory impression that the egg provides. What are the affordances? After thinking within our group and observing others, it seemed to be that the egg affords being thrown, dropped, colored, and one group even boiled the egg. The group that boiled the egg managed to melt the wax, and the smell released was actually quite different compared to the groups that simply dropped the egg! Most groups ended up taking the eggs out to play catch, like throwing a hot potato, because the egg is so fragile, people were catching the eggs delicately, almost resembling touching something really hot.
My group took the egg out to play hot potato catch, Victor’s group did the same except they came out in full protective gear so the liquid doesn’t contaminate any shirts!
Ancient Japanese Smell game 🎌 👃
Kōdō is an art form that appreciates Japanese incense, in Japanese it’s written as 香道 and looking at the traditional Chinese characters, it directly translates into “the path of fragrance”. The activity of Kōdō is one of the three major classical arts that any woman of “refinement” in ancient (and maybe even modern yet traditional families) Japan are expected to learn. In addition to it being a ceremony of some sort, part of it contain game activities too.
The game activities part of Kōdō are called kumikō and genjikō, these activities involve incense-comparing games, which is what we were in touch with today.
When practicing kōdō, a mica plate is placed on top of smoldering coals and the incense or fragrant wood is placed on the plate. The fragrance is emitted in a subtle way, while the coal doesn’t actually burn the wood. In Japanese culture, Kōdō might seem to be all about testing your sense of smell, but according to them, participants “listen” to the incense instead. They believe that it’s the heart and spirit that connects to the scent, not just the nasal passage.
I really like the Japanese’ interpretation of “listening” to the incense and opening not the nasal paths but their heart and spirit. It’s a deep metaphorical way of describing how your smell chamber in the brain is closely related to your brain, or “heart and spirit”.
Simon and Daniel were the game leaders, they first dabbed three different essences of three different fragrance test strips, and have everyone smell all three in one particular order. Then for the second round, he swapped the order of the strips and our goal as game participants is to correctly identify the sequence.
Smell I I associated to mosquito repellent or mosquito repelling coils I used to smell a lot in outdoor seating areas for restaurants, and a general ambience of being home in the Summer (association with memory in action here!).
Smell II stirred up so many palettes up my nostrils, I quickly wrote down words I associated the smell to, without having a clear grasp of what it was. I wrote orange, fruity, floral, ginger, herbal, lemongrass. So many descriptions but all vastly different scents! This shows how anything can smell like anything!
Smell III reminded me of burnt wood, this scent I was the most unfamiliar with, I didn’t have any memories associated with it and all it reminded me of was the workshop when people laser cut MDF boards. I heard scattered conversation about how the scent reminded them of Christmas, and I could see how it would smell like Christmas trees or lit fireplaces.

My process of memorization was simply writing down what the scent reminded me of, since I assumed that in the second round, the scents will remind me of the same things too. I found that by matching the scents up with certain memories I had associated to the smell helped me recall the correct order in the second round.
Vortex Cannons 💨💨💨
Toroidal vortices is another delivery method of smell what allows for more targeting and control by the user. Smoke is first pumped into a hollow cannon via a smoke machine, and essential oils are then dropped into the cannon. The smell is then delivered (depending on the formation of your cannon) by pulling and releasing the mask at the other end of the cannon, almost like releasing an arrow in archery.
Every group got the opportunity to collect a canon each to play with the smoke and scent, Simon also recommended us to ideate about games that could incorporate these air cannons and this smell delivery method
Play time

smol vortex 
BIG VORTEX GAHH 
After playing with the cannons a little and ending up feeling a little suffocated due to the multiple scents being delivered and polluting the little space we had, we moved to the next room just to discuss about what potential we see in games with this sort of delivery method.

The vortex cannon is considered to be an efficient way of smell delivery because of its ability to target— the smell doesn’t dissipate as easily unless too many cannons are being used at once. In addition to that, I appreciate this delivery method because you also receive “visual” feedback of the smell, as it combines with the smoke, you see the scent being delivered across the room, and that’s interesting because scent tends to be naked to the eye.

We did a little bit of ideation, I think Weronika had the idea of paintball with scents instead, so whoever gets blasted with smell is out. I thought about creating a twist on the game Whack a mole, where each hole is actually a smoke cannon and you have to match scent to color of hammers— let’s say we have four color-coded hammers. An interesting concept would be introducing the blind-fold like the Marco-Polo example Simon provided during class, trusting olfactory senses and not just vision.
Final Brief
We thought the vortex cannon was our final brief for the project, but turned out we misinterpreted it during the presentation but the final brief was revealed as soon as we returned to our smoke-filled room.
The brief is as follows:
- Modify an existing game and add a smell dimension
- Produce: a brief (5 slide) Powerpoint in which you document your design process
- Be able to: explain your game, including any rules, special equipment, narrative etc.
- Briefly demo the gameplay characteristics of your game
Ideation (?)
After seminar, we all went home directly, none deciding to stay due to personal issues such as sickness and extracurricular obligations. We had a scattered conversation about how we thought this brief was simple and wouldn’t take too much time, which in hindsight might have been why we ended up having really sparse time at the end of the week, maybe we should’ve started working on this day.





















































